﻿using Client.ServerOnline;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.ComponentModel;
using System.Timers;
using System.Windows.Threading;

namespace Client
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();     

            DispatcherTimer dispatcherTimer = new DispatcherTimer();

            dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick);

            dispatcherTimer.Interval = new TimeSpan(0, 0, 1);

            dispatcherTimer.Start();

            Panel.Children.Add(new Game());
         
        }

        private void dispatcherTimer_Tick(object sender, EventArgs e)
        {

            ServerOnlineClient so = new ServerOnlineClient();
            try
            {
                if (so.DoWork())
                    Status.Content = "Server is online!";
            }
            catch (Exception ex)
            {
                Status.Content = "Server is down!";
            }

        }
    }
}
